Metal Gear Solid definitely deserved a graphical update, and it has been beautifully done. The environments, details, and characters have all been redone using Metal Gear Solid 2: sons of Liberty’s graphical engine. Some may say that this graphical engine is outdated, but the graphics will speak for itself. Compared to the original MGS, the environment and buildings are ten times more detailed, and the characters are more distinguishable. Also, the cut scenes have been redone and revamped to fit Metal Gear Solid’s new graphics. These cut scenes reflect how Kojima wanted the game to be presented in 1998.

That brings me to another point; while the visuals are spectacular and all-around good looking, the game suffers serious slowdown while in intense action. Several boss battles are hampered because so many different things go on at once on the screen, causing major slowdown. This could have probably been fixed if the Silicon Knights development team would have taken the time to optimize the game. While this does happen fairly often, these slowdowns do not last for long, so they do not significantly affect the gameplay.

My biggest gripe, however, is the voice acting. Most of the accents and emotion are gone from various characters voices for whatever reason. Nastasha Romanenko and Mei Ling’s accents are mysteriously missing from the original game. That may not seem like a big deal, but speaking in a monotone fashion like Naomi and the Ninja is a big deal. My favorite boss battle is not my favorite anymore because the Ninja lacks that emotion when he speaks. Also, Naomi is the most monotone character in the game; she refuses to show even the slightest bit of emotion, even when she is supposed to be yelling. Hm-mm, whatever; many will dismiss this as not being important, but when the game consists almost entirely of voice acting, it makes a big deal. Also some of the orchestrated music has been replaced with various Techno beats, which suit the game perfectly.

The gameplay is still solid (no pun intended), now with useless MGS2 moves. Certain actions like hanging off the rails hiding dead soldiers’ bodies, and hiding in lockers is useless in MGS:TTS; and the first person view makes the boss battles, in some instances, extremely easy. But the still plays like the classic pc games Metal Gear Solid, which is generally a good thing. All of the weapons are back (SOCOM, FA-MAS, PSG1, GRENADE, CHAFF GRENADE, STUN GRENADE, C4, CLAYMORE MINE, STINGER MISSILE, and the remote controlled NIKITA MISSILE), and several weapons that were featured in MGS2 make their debut in MGS:TTS (M9, PSG1-T, BOOK, and the MAGAZINE). The game feels easier with the ability to tranquilize a foe rather than stealthily avoiding him. It takes away most of the fun of the game by simply tranquilizing all of the guards, but of course, that is still optional, it isn’t a requirement.

The story is the best part of Metal Gear Solid: The Twin Snakes. The exact same story is back (if you have already played it), and it is one of the best stories for a videogame ever (if you haven’t already played Metal Gear Solid). The story starts off in that the terrorists are planning to launch a nuclear device if the White House does not meet their demands, and Snake’s first objective is to rescue the DARPA chief and the President of ArmsTech. But that is just the beginning; with several plot twists, the story evolves into one that includes love. It is a wonderful story that you’ll want to play more than just once.

At first, the controls felt really awkward since I’m used to playing Metal Gear solid for the Playstation, but I seemed to be able to get used to the controls rather quickly. There was not one point where I felt that the controls felt unresponsive; at all times the controls worked beautifully for any task that the game threw at me.


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